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The Shadow Council: How were 12 leaders balanced?
June 7, 2026
·10 min readdesignmechanics
The Design Problem
12 hidden leaders. Each in a different corner of the continent. Each with different strengths.
The player needs to find and eliminate them. But how do you design this to also be fair?
Solution: Asymmetric Difficulty
Each leader was hidden with a different "discovery" mechanic:
This asymmetry makes the game feel different in every playthrough.
Balancing Process
Over a 6-month playtesting period, we tracked "time to find" metrics for each leader. Optimal balance: each leader should be discoverable in an average of 40-60 turns — not too easy, not too hard.