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June 1, 2026
ยท 5 min readWhy did I build a mobile grand strategy?
The story of fitting a grand genre into a small screen as a solo indie dev.
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Read More โBehind the scenes โ design decisions, development progress, and what's next.
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The story of fitting a grand genre into a small screen as a solo indie dev.
Creating the Orya Continent map โ concept to final art.
12 hidden antagonists, each in a different region with different strengths. How do you balance them?
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