Game Features

Build an empire with the 7-step turn cycle.

Each Turn

The 7-Step Turn Cycle

1💰

Set Taxes

High taxes fill the treasury but unsettle the people. Balance is everything.

2🌾

Manage Supplies

Armies and cities consume. In winter, supplies drain twice as fast.

3🏗

Build

From farms to castles, market squares to spy houses — dozens of buildings await.

4🤝

Diplomacy

Forge alliances, negotiate trade, demand tribute, or threaten war.

5

Command Armies

Train soldiers, move them on the map, send them to war or defense.

6🗡

Espionage

Sabotage, assassinate, spread false news — but don't get caught.

7

End Turn

Your move is done. The other 13 nations play. A new season begins.

Win Conditions

5 Paths to Victory

Military Conquest

Control or vassalize 60% of the map

🤝

Diplomatic Union

Be Friendly/Allied with 80% of nations → win the Orya Council vote

💰

Trade Dominance

5 critical monopolies (Salt, Iron, Lumber, Silk, Spice) + 500k gold

🕵

Shadow Council Hunt

Eliminate all 12 Shadow Council leaders + capture the hidden fortress

👑

V. Aldous (DLC 5)

Face or ally with the returning emperor from Elyria

Gameplay Systems

Core Mechanics

Turn-Based

Unlimited thinking time. No rush.

🌨

4 Seasons

Winter doubles supply drain and slows armies. In the north, winter lasts 2 turns.

😤

Stability Bar

Falls toward peasant revolt, military coup, or cultural secession.

Auto-Battler Combat

Set formation, general, and tactics — the system calculates the outcome.

🗿

Rock-Paper-Scissors

Spearmen > Cavalry > Archers > Infantry. At sea: Galley > Fire Ship > Galleon.

🤺

Holy Alliance AI

Exceed 40% of the map and all nations unite against you.

🏖

Sandbox Mode

"Continue to Rule" button — play beyond victory for pure empire building.