Game Features
Build an empire with the 7-step turn cycle.
Each Turn
The 7-Step Turn Cycle
Set Taxes
High taxes fill the treasury but unsettle the people. Balance is everything.
Manage Supplies
Armies and cities consume. In winter, supplies drain twice as fast.
Build
From farms to castles, market squares to spy houses — dozens of buildings await.
Diplomacy
Forge alliances, negotiate trade, demand tribute, or threaten war.
Command Armies
Train soldiers, move them on the map, send them to war or defense.
Espionage
Sabotage, assassinate, spread false news — but don't get caught.
End Turn
Your move is done. The other 13 nations play. A new season begins.
Win Conditions
5 Paths to Victory
Military Conquest
Control or vassalize 60% of the map
Diplomatic Union
Be Friendly/Allied with 80% of nations → win the Orya Council vote
Trade Dominance
5 critical monopolies (Salt, Iron, Lumber, Silk, Spice) + 500k gold
Shadow Council Hunt
Eliminate all 12 Shadow Council leaders + capture the hidden fortress
V. Aldous (DLC 5)
Face or ally with the returning emperor from Elyria
Gameplay Systems
Core Mechanics
Turn-Based
Unlimited thinking time. No rush.
4 Seasons
Winter doubles supply drain and slows armies. In the north, winter lasts 2 turns.
Stability Bar
Falls toward peasant revolt, military coup, or cultural secession.
Auto-Battler Combat
Set formation, general, and tactics — the system calculates the outcome.
Rock-Paper-Scissors
Spearmen > Cavalry > Archers > Infantry. At sea: Galley > Fire Ship > Galleon.
Holy Alliance AI
Exceed 40% of the map and all nations unite against you.
Sandbox Mode
"Continue to Rule" button — play beyond victory for pure empire building.
